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Elden Ring Nightreign's PC port suffers from the same decade-old issues that FromSoftware refuses to fix - let’s hold it ...
FromSoft has a history. They’ve been making fantasy action RPGs for decades and have leaned into their strengths with every ...
One of the best aspects of any FromSoftware title is how they handle progression, allowing you to spec for specific builds by cashing in Souls you've accumulated by defeating enemies, which you can ...
Although Elden Ring Nightreign was always intended for three-player parties, a recent mod has expanded that up to six.
FromSoftware is working on multiple games according to job listings, though none seem close to release. As such, 2024 could be a quiet year for fans of the studio, with no full releases and only ...
FromSoftware has developed a reputation for being enigmatic, and today, it’s been reported that the studio has another secret multiplatform title in the works, and it could be coming sooner than ...
FromSoftware, the developers known for their work on the Dark Souls games as well as the PlayStation exclusive Bloodborne, is reportedly working on yet another PlayStation exclusive.
FromSoftware’s next game is deep in development Kennet Chan is the producer and co-director of the previously announced Armored Core 6: Fires of Rubicon, along with working as Lead Game Designer ...
Sekiro: Shadows Die Twice may be getting an anime announcement soon, judging by a new web domain registration. While a Sekiro ...
FromSoftware fans may not have to wait years before they get the chance to play the company’s next game. In a recent Japanese-language interview translated by Gematsu, Elden Ring director and ...
FromSoftware’s parent company, Japanese conglomerate Kadokawa Group, was the victim of a major data breach, it disclosed on Thursday. The Dark Souls maker’s owner said it’s currently ...
On the latter, FromSoftware has already done fantasy themed mecha games in the past. The most notable of these being Frame Gride on the Dreamcast. While it was interesting in many ways, as it was ...