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With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
A former Bethesda employee reveals interesting details about how The Elder Scrolls 5: Skyrim's Radiant NPC system was designed.
V alve has famously always struggled to count to three. After more than a decade each since their flagship series' most ...
Courtesy of MachineGames and Bethesda Softworks. In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
EX-ELDER SCROLLS, FALLOUT, AND DUNGEONS AND DRAGONS DESIGNER BRUCE NESMITH Nesmith explained that, for a game to become overwhelmingly popular like BG3, a level of mechanical streamlining is still ...